using IQIGame.Onigao.Logic;
using System.Collections.Generic;

namespace IQIGame.Onigao.GamePlay
{
    public abstract partial class MainCityBaseEntity : IConditionPropFetcher
    {
        public int FetchConditionProp(ConditionBlackboard blackboard, int iType, IReadOnlyList<int> curValueParams)
        {
            ConditionEntityPropType type = (ConditionEntityPropType)iType;
            switch (type)
            {

                default:
                    LogicLog.LogError($"主城暂不支持的条件类型：3 - {iType}。");
                    return 0;
            }
        }
    }
}
